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 Aopoa San'tok.yāi wurde hinzugefügt.ETC 2023-06-24Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game. Unannounced wurde hinzugefügt.ETC 2023-06-16Unannounced Vehicle Actor Status T2 postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning. Anvil Crucible postponed:ETC 2023-03-17 -> 2023-02-17 (-4 weeks)Building, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. Anvil Legionnaire postponed:ETC 2023-02-24 -> 2022-04-29 (-10 months)Building, implementing, and balancing Anvil Aerospace's dedicated boarding ship, the Legionnaire, as a game-ready vehicle. Argo SRV postponed:ETC 2022-12-30 -> 2023-02-03 (+1 months)Building, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle. Artificial Gravity postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)Implementing the dedicated functionality for items controlling the gravity per room for ships, outposts and stations. This also includes player controls as part of engineering gameplay. Asteroid Facilities postponed:ETC 2022-12-21 -> 2023-06-30 (+6 months)Adding new Asteroid Facilities to the persistent universe. Hand-crafted traversable areas offering different gameplay opportunities both in the interior and exterior of asteroids. Banu Merchantman postponed:ETC 2023-03-17 -> 2023-06-16 (+3 months)Building, balancing, and implementing the Merchantman, the Banu-made trading vessel, into the game. Bounty Hunter V2 postponed:ETC 2023-03-02 -> 2023-05-23 (+3 months)Enabling players to track criminals via a mobiGlas security app linked to distress beacons, comm arrays, air traffic control systems, cameras, and NPC informants. This will rely on various new backend tech, including Virtual AI, the NPC Scheduler, and Security Service. Bug Fixing & Tech Debt postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)General bug-fixing and optimization for all game features and backend tech.  Cargo System Refactor postponed:ETC 2022-08-26 -> 2022-11-18 (+3 months)Refactor to allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Cave Archetypes postponed:ETC 2022-10-05 -> 2023-04-15 (+6 months)Expanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves. Character Work postponed:ETC 2022-11-10 -> 2022-12-31 (+2 months)Creation and implementation of various characters in Squadron 42's single-player campaign, including art, animation, and AI behavior. Charge/Drain T0 postponed:ETC 2022-11-10 -> 2022-11-24 (+2 weeks)All back-end tech tasks related to creating the first pass of the charge/drain power feature that will be used in future location and mission updates. Cooperative Locomotion postponed:ETC 2022-08-18 -> 2022-08-04 (-2 weeks)This mechanic allows players to grab some larger objects and move them around an environment by either pushing or pulling it. Cutting T2 postponed:ETC 2023-03-31 -> 2023-05-15 (+2 months)All back end tech tasks related to updating the cutting feature for the multi-tool that will be used in future location and mission updates. The continued development of the existing Multi-Tool technology will allow players to cut through specific objects. This will primarily include the ability to free-form cut on specific surfaces. Disarray Ammunition postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)This is a new charged ballistic projectile that emits electromagnetic pulses, helping to not only damage the target but also to disrupt power systems. Distortion Propagation postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)Further work on this damage type to allow correct propagation into systems. This makes the location of impact much more important, as powered items closer to the impact will begin to suffer more severely. This will fulfil the original vision we had for the distortion weapons we already have in-game, and those we have planned for the future. Flak Ammunition postponed:ETC 2022-08-05 -> 2023-05-31 (+10 months)This new damage type triggers on proximity or expiration, causing a concentrated burst of shrapnel to damage targets in an area. Freight Elevators postponed:ETC 2023-03-02 -> 2023-05-23 (+3 months)Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. Incendiary Ammunition postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)This is a new ballistic projectile that burns on impact, causing the target to take damage over time and potentially causing items in the environment to catch fire. Jump Points postponed:ETC 2023-03-17 -> 2023-06-06 (+3 months)Building out the functionality, visual, and audio effects for the jump points used to travel between systems, and setting them up in-game. Including necessary vehicle items and functionality, the jump points themselves, and their inner tunnels. Ladders T1 postponed:ETC 2022-09-16 -> 2022-11-24 (+2 months)Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. Life Support T0 postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. MFD Rework postponed:ETC 2023-02-17 -> 2023-06-20 (+4 months)We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. MISC Hull C postponed:ETC 2022-11-11 -> 2022-12-16 (+1 months)Encompasses all tasks, including design, art, audio, and tech, required for the implementation of the MISC Hull-C heavy cargo hauler into the PU. Miscellaneous Support postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)Includes general support for other teams, updating existing features, or small tasks that don't necessitate a full entry.  Mop & Bucket postponed:ETC 2021-09-16 -> 2023-05-15 (+2 years)Enabling support for AI janitors to use multiple tools in either hand. New Interdiction Scenarios postponed:ETC 2022-10-19 -> 2023-02-15 (+4 months)Adding new variations and difficulty levels of interdiction scenarios that players will come across while quantum traveling.  New Missions - Orison postponed:ETC 2022-09-23 -> 2022-11-18 (+2 months)Bounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content. New Player Experience postponed:ETC 2022-09-23 -> 2022-11-18 (+2 months)An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more. Origin X1 postponed:ETC 2023-02-03 -> 2023-06-24 (+5 months)Building, implementing, and balancing Origin's hover bike, the X1, as a flight-ready vehicle. Outpost Homestead - Independent & Outlaw postponed:ETC 2023-03-29 -> 2023-06-30 (+3 months)A small home for AI to live and shelter. They consist of a central hub and a few optional internal and external modules. They provide the basic necessities to support a small group of people for an indefinite amount of time. Persistent Hangars postponed:ETC 2022-11-18 -> 2022-08-26 (-3 months)Work that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.  Persistent Streaming and Server Meshing postponed:ETC 2023-03-29 -> 2023-05-09 (+1 months)Proprietary Server Meshing and Persistence Technology will allow Star Citizen to scale up it's shared universe across game servers. Eventually this technology will allow thousands of players to co-exist in the verse. Once the first version of this is implemented the number of servers and players will increase over successive versions. Plasma Ammunition postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)Further work on this damage type will cause damage over time to actors, vehicles and ships. Larger weapons of this type will also leave behind a hazard, causing further damage to anything in close proximity to it. This will fulfill the original vision we had for the plasma weapons we already have in-game, and those we have planned for the future. Player Interaction Experience T0 - Hints & Interactions postponed:ETC 2022-09-29 -> 2022-10-13 (+2 weeks)The Player Interaction Experience (PIE) is a holistic array of complimentary features and systems, all related directly to the player. Player status, item status, environment status, as well as interactions with both the game world and the objects within it, are covered under these systems. Player/Machine Physical Interaction postponed:ETC 2023-02-17 -> 2023-03-31 (+1 months)Initial implementation of animations that show the player interacting with ship controls and items. Includes pushing buttons, flicking switches, and interacting with other areas of the cockpit. Also includes other machines and items, including locker doors. Prone T1 postponed:ETC 2022-12-31 -> 2023-03-31 (+3 months)All tasks relating to implementing prone (lying down) movement by the player and NPCs. Pyro System, Planet, and Mission Setup postponed:ETC 2023-03-02 -> 2023-05-23 (+3 months)Completing the initial foundational work needed to implement the Pyro System into the game. Quantum Simulation postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)Revealed at CitizenCon 2019, the Quantum Simulation will serve as the background economy for Star Citizen. Thousands of unseen simulated entities will carry out trade, commerce, piracy, and security to populate and inform other game systems. Resource Management postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)This system will handle resources for stations, settlements, cities, and all other locations. It will also unlock Engineering Station gameplay for ships, letting players manage power, CPU, fuel, shields, coolant, etc. RSI Lynx postponed:ETC 2022-12-16 -> 2023-03-03 (+3 months)Building, implementing, and balancing RSI's planetary rover, the Lynx, as a game-ready vehicle. Salvage - Vehicle Munching postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)Implementing the ability to transform large chunks of metal salvaged from ships into a refinable material. This will use the grinder systems aboard salvage ships like the Vulture and Reclaimer. Salvage T0 postponed:ETC 2022-10-28 -> 2022-11-11 (+2 weeks)All back-end tech tasks related to creating the first pass of the salvage feature that will be used in future location and mission updates. Seated Item Handling postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)This feature will add the ability for players and NPCs to use items or smaller weapons while seated in a passenger seat of a vehicle or ship. Sliding postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)This feature will introduce a new traversal method for players, allowing them to traverse short distances by sliding along the floor. This will add a new element to combat situations. Space Mines postponed:ETC 2022-07-08 -> 2023-05-09 (+10 months)In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters. SQ42 - Vehicle Support postponed:ETC 2023-03-18 -> 2023-06-24 (+3 months)Polishing and iterating on various vehicles needed for the Squadron 42 single-player campaign. Swimming T0 postponed:ETC 2023-03-31 -> 2023-06-30 (+3 months)Creating basic functionality for the player to be able to swim across the surface of bodies of water, including related features such as entering, exiting, and drowning. Includes support for hazardous liquids that can damage or kill the player and other characters. Unannounced postponed:ETC 2022-09-02 -> 2022-09-30 (+4 weeks)Unannounced Vehicle Unannounced postponed:ETC 2023-02-17 -> 2023-06-16 (+4 months)Unannounced Vehicle Unannounced postponed:ETC 2023-03-17 -> 2023-06-16 (+3 months)Unannounced Vehicle Unannounced postponed:ETC 2022-12-16 -> 2022-10-28 (-2 months)Unannounced Vehicle Underground Facilities postponed:ETC 2023-01-18 -> 2023-04-15 (+3 months)Adding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments. Vehicle Tractor Beams postponed:ETC 2023-03-29 -> 2023-06-20 (+3 months)Implementing tractor beams attached to ships, either remote-operated or a turret-like attachment. This allows players to move and tow bigger objects, including other ships. Virtual AI Service postponed:ETC 2022-09-01 -> 2022-11-06 (+2 months)A service that drives the logic of Virtual AI, the go-between of Subsumption AI and Quanta AI. Weapon Misfire & Wear postponed:ETC 2023-02-17 -> 2023-04-30 (+2 months)Adding the potential for certain weapons to misfire or malfunction depending on various factors.

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