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Aopoa San'tok.yāiwurde hinzugefügt.ETC 2023-06-24Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game.Charge/Drain T0postponed:ETC 2022-11-24 -> 2023-03-02 (+3 months)All back-end tech tasks related to creating the first pass of the charge/drain power feature that will be used in future location and mission updates.Fire Hazardpostponed:ETC 2023-02-27 -> 2023-03-02 (+3 days)The Fire Hazard system will track fire & temperature on static and dynamic objects. For the initial release of fire, the feature will be setup on a select few vehicles.
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Additional Derelict Settlementswurde hinzugefügt.ETC 2023-06-30Settlements with both gameplay and social elements, spread throughout the Stanton wilderness using the Rastar tool.Aopoa San'tok.yāiwurde hinzugefügt.ETC 2023-06-24Building, balancing, and implementing Aopoa's medium fighter, the San'tok.yāi, into the game.Achievement Servicepostponed:ETC 2023-02-13 -> 2021-09-28 (-1 years)This service is responsible for the lifecycle and management of Game Achievements.Aerodynamic Control Surfacespostponed:ETC 2023-02-17 -> 2023-05-09 (+3 months)Ships with control surfaces will be able to use them in atmospheres to aid their maneuverability. This will allow for improved performance from ships that have weak maneuvering thrusters in atmosphere, and bring new depth to aerodynamic flight in the game.AI - Vehicle Perceptionpostponed:ETC 2022-12-16 -> 2023-02-13 (+2 months)This feature will give AI the ability to both perceive and detect vehicles from the ground as well as select ground-based targets when piloting their own, using both vision and radar.Anvil C8R Piscespostponed:ETC 2022-11-25 -> 2022-10-30 (-4 weeks)Building, implementing, and balancing Anvil Aerospace's ambulance, the C8R Pisces, as a game-ready vehicle.Bounty Hunter V2postponed:ETC 2023-05-12 -> 2023-07-03 (+2 months)Enabling players to track criminals via a mobiGlas security app linked to distress beacons, comm arrays, air traffic control systems, cameras, and NPC informants. This will rely on various new backend tech, including Virtual AI, the NPC Scheduler, and Security Service.Building Interiorspostponed:ETC 2023-06-30 -> 2023-09-11 (+2 months)Create gameplay focused layouts to fill the interiors of the various buildings in landing zones.Chapter 01postponed:ETC 2023-04-06 -> 2023-06-20 (+3 months)Designing, implementing, and iterating on chapter 1 of Squadron 42's single-player campaign. Chapter 02postponed:ETC 2023-03-24 -> 2023-03-29 (+5 days)Designing, implementing, and iterating on chapter 2 of Squadron 42's single-player campaign. Chapter 04postponed:ETC 2023-03-27 -> 2023-03-29 (+2 days)Designing, implementing, and iterating on chapter 4 of Squadron 42's single-player campaign. Chapter 05postponed:ETC 2023-03-24 -> 2023-04-11 (+3 weeks)Designing, implementing, and iterating on chapter 5 of Squadron 42's single-player campaign. Chapter 07postponed:ETC 2023-03-10 -> 2023-05-23 (+2 months)Designing, implementing, and iterating on chapter 7 of Squadron 42's single-player campaign. Chapter 11postponed:ETC 2023-02-10 -> 2023-03-29 (+2 months)Designing, implementing, and iterating on chapter 11 of Squadron 42's single-player campaign. Chapter 12postponed:ETC 2023-04-06 -> 2023-06-20 (+3 months)Designing, implementing, and iterating on chapter 12 of Squadron 42's single-player campaign. Chapter 14postponed:ETC 2023-04-06 -> 2023-07-18 (+3 months)Designing, implementing, and iterating on chapter 14 of Squadron 42's single-player campaign. Chapter 15postponed:ETC 2022-12-08 -> 2023-03-29 (+4 months)Designing, implementing, and iterating on chapter 15 of Squadron 42's single-player campaign. Chapter 16postponed:ETC 2022-12-31 -> 2023-03-29 (+3 months)Designing, implementing, and iterating on chapter 16 of Squadron 42's single-player campaign. Chapter 17postponed:ETC 2023-03-24 -> 2023-06-20 (+3 months)Designing, implementing, and iterating on chapter 17 of Squadron 42's single-player campaign. Chapter 18postponed:ETC 2023-03-27 -> 2023-05-09 (+1 months)Designing, implementing, and iterating on chapter 18 of Squadron 42's single-player campaign. Chapter 19postponed:ETC 2023-03-24 -> 2023-03-29 (+5 days)Designing, implementing, and iterating on chapter 19 of Squadron 42's single-player campaign. Chapter 20postponed:ETC 2022-12-08 -> 2023-03-29 (+4 months)Designing, implementing, and iterating on chapter 20 of Squadron 42's single-player campaign. Chapter 21postponed:ETC 2023-03-27 -> 2023-07-18 (+4 months)Designing, implementing, and iterating on chapter 21 of Squadron 42's single-player campaign. Chapter 22postponed:ETC 2023-03-27 -> 2023-03-29 (+2 days)Designing, implementing, and iterating on chapter 22 of Squadron 42's single-player campaign. Chapter 23postponed:ETC 2022-12-08 -> 2023-03-27 (+4 months)Designing, implementing, and iterating on chapter 23 of Squadron 42's single-player campaign. Chapter 24postponed:ETC 2022-12-31 -> 2023-03-29 (+3 months)Designing, implementing, and iterating on chapter 24 of Squadron 42's single-player campaign. Chapter 25postponed:ETC 2022-11-24 -> 2023-02-01 (+2 months)Designing, implementing, and iterating on chapter 25 of Squadron 42's single-player campaign. Chapter 26postponed:ETC 2023-03-10 -> 2023-03-29 (+3 weeks)Designing, implementing, and iterating on chapter 26 of Squadron 42's single-player campaign. Chapter 27postponed:ETC 2022-12-31 -> 2023-06-06 (+5 months)Designing, implementing, and iterating on chapter 27 of Squadron 42's single-player campaign. Character Creatorpostponed:ETC 2023-03-13 -> 2023-03-15 (+2 days)Developing the player character creator for the Squadron 42 single player campaign.Character Workpostponed:ETC 2022-12-31 -> 2023-03-27 (+3 months)Creation and implementation of various characters in Squadron 42's single-player campaign, including art, animation, and AI behavior.Checkpoint/Skip Point Toolpostponed:ETC 2022-03-30 -> 2022-07-01 (+3 months)Creation of an editor tool, as part of the Subsumption Visualizer, which allows the creation of files defining setups for specific checkpoints, such as spawned entities, their position, and loadouts.Derelict Spaceships - Points of Interestpostponed:ETC 2022-12-23 -> 2023-02-27 (+2 months)Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.Fire Hazardpostponed:ETC 2022-09-01 -> 2023-02-27 (+6 months)The Fire Hazard system will track fire & temperature on static and dynamic objects. For the initial release of fire, the feature will be setup on a select few vehicles.Freight Elevatorspostponed:ETC 2023-03-10 -> 2023-03-29 (+3 weeks)Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars.Jump Pointspostponed:ETC 2023-06-06 -> 2023-03-06 (-3 months)Building out the functionality, visual, and audio effects for the jump points used to travel between systems, and setting them up in-game. Including necessary vehicle items and functionality, the jump points themselves, and their inner tunnels.Map and Radar System Reworkpostponed:ETC 2023-03-27 -> 2023-03-31 (+4 days)An overhaul of the underlying system and associated UI for the Starmap, radar, local area map, and minimap.mobiGlas Reworkpostponed:ETC 2023-01-30 -> 2023-03-15 (+1 months)Reworking the mobiGlas system to use Building Blocks, which will also allow for easier development of mobiGlas apps.New Missions - Orisonpostponed:ETC 2022-11-24 -> 2023-02-15 (+3 months)Bounty, Assassinate, Clear All and other missions to take place on the platforms created for Siege of Orison which, in future, will be distributed across the planet of Crusader to create further content.New Player Experiencepostponed:ETC 2023-03-10 -> 2023-03-27 (+2 weeks)An initiative for improving the initial (first 30 minutes) gameplay experience, which will help players understand the context of the world and introduce them to some of Star Citizen's basic features. This will include updates to landing zones, spaceports, habs, shops, and more.Persistent Hangarspostponed:ETC 2023-05-23 -> 2023-09-11 (+4 months)Work that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.
Pyro Space Stationspostponed:ETC 2023-02-15 -> 2023-08-14 (+6 months)Adding small rundown Rest Stop stations to the Pyro system, which provide basic services and use limited interiors.Quantum Travel Experiencepostponed:ETC 2023-03-13 -> 2023-03-17 (+4 days)Updating Quantum Travel mechanic to move players in a more physically realistic way, and improve the general QT experience, adjusting how spooling/calibrating, interdictions and entering/exiting work.Save/Loadpostponed:ETC 2022-09-29 -> 2023-03-15 (+6 months)This feature will handle the creation of the save system across Squadron 42, including player data, checkpoints, and UI. Part of this system will also store and load dynamic entities, NPC positions, and data associated with object containers.Space Minespostponed:ETC 2023-05-09 -> 2022-07-08 (-10 months)In space, players in certain ships will gain the ability to release different types of space mines in a coordinated fashion, in an attempt to trap, damage and capture enemies, or set up defensive perimeters.SQ42 - Vehicle Supportpostponed:ETC 2023-09-15 -> 2023-09-26 (+2 weeks)Polishing and iterating on various vehicles needed for the Squadron 42 single-player campaign.Subsumption Editor Integrationpostponed:ETC 2022-12-02 -> 2023-03-13 (+3 months)Recreating the Subsumption editor's functionality inside the engine, to allow easier setup and debugging subsumption logic for the designers.Third Person Camera V2postponed:ETC 2023-03-17 -> 2021-06-23 (-2 years)Adding improved follow behavior to the third-person camera, with increased support for ground vehicles. The camera will also fully disconnect during accidents for more cinematic crashes.Underground Facilitiespostponed:ETC 2023-04-15 -> 2023-07-03 (+3 months)Adding new underground facilities to the game. Traversable areas offering gameplay opportunities in corporate industrial environments.
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