ROADMAP star-citizen.deFavoritesFull ListFull ListTrendingThe following informations are no promises. They only reflect what's on the RSI page on a given day. Its not our fault.OK
from yesterday to today
from the day before yesterday to yesterday
vom 2023-11-27 on the day before yesterday
vom 2023-11-26 auf 2023-11-27
vom 2023-11-25 auf 2023-11-26
vom 2023-11-24 auf 2023-11-25
vom 2023-11-23 auf 2023-11-24
vom 2023-11-22 auf 2023-11-23
vom 2023-11-21 auf 2023-11-22
vom 2023-11-20 auf 2023-11-21
vom 2023-11-19 auf 2023-11-20
vom 2023-11-18 auf 2023-11-19
vom 2023-11-17 auf 2023-11-18
vom 2023-11-16 auf 2023-11-17
vom 2023-11-15 auf 2023-11-16
Drake Cutter Scoutwurde hinzugefügt.ETC 2023-10-06Building, balancing, and implementing Drake Interplanetary's reconnaissance ship, the Cutter Scout, into the game.ship 38wurde hinzugefügt.ETC 2023-12-29Argo SRVpostponed:ETC 2023-02-24 -> 2023-07-27 (+5 months)Building, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle.Cave Archetypespostponed:ETC 2023-04-15 -> 2023-04-27 (+2 weeks)Expanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves.Charge/Drain T0postponed:ETC 2022-11-24 -> 2023-03-02 (+3 months)All back-end tech tasks related to creating the first pass of the charge/drain power feature that will be used in future location and mission updates.Crusader Spiritpostponed:ETC 2023-06-16 -> 2023-10-19 (+4 months)Building, balancing, and implementing Crusader Industries' small multi-crew ship, the Spirit, into the game.Derelict Spaceships - Points of Interestpostponed:ETC 2023-02-27 -> 2023-05-25 (+3 months)Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.Drake Corsairpostponed:ETC 2022-11-04 -> 2022-11-11 (+7 days)Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game.Drake Cutterpostponed:ETC 2022-10-28 -> 2022-11-11 (+2 weeks)Building, implementing, and balancing Drake Interplanetary's starter ship, the Cutter, as a game-ready vehicle.Fire Hazardpostponed:ETC 2023-06-06 -> 2023-10-26 (+5 months)The Fire Hazard system will track fire & temperature on static and dynamic objects. For the initial release of fire, the feature will be setup on a select few vehicles.FPS Devices T1postponed:ETC 2023-04-09 -> 2023-04-27 (+3 weeks)While throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface.Levski - Hospital Interior Locationpostponed:ETC 2022-02-15 -> 2022-03-14 (+4 weeks)Levski hospital interior where players can heal, revive, and purchase medical supplies and life insurance.Mirai Furypostponed:ETC 2023-05-11 -> 2023-05-25 (+2 weeks)New Missions - Data Heistpostponed:ETC 2023-11-10 -> 2023-11-06 (-4 days)Implementing missions that task players with infiltrating locations (often held by NPCs), reaching data stores, and setting data to upload to offsite handlers.Physical Damage & Breakabilitypostponed:ETC 2023-08-15 -> 2023-10-26 (+2 months)Making use of the physics engine to create a system that looks and behaves realistically when large objects such as ships are damaged by weaponry or colliding with other ships, locations, or planets.Retaliator Room OC Swapping postponed:ETC 2021-02-26 -> 2021-06-11 (+3 months)System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42).RSI Scorpius Antarespostponed:ETC 2022-11-11 -> 2022-11-25 (+2 weeks)Building, implementing, and balancing RSI's EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle.The Coilpostponed:ETC 2021-06-11 -> 2022-10-28 (+1 years)The Coil is an electric phenomenon that exists in the unusually dense asteroid cluster that closely orbits the white dwarf Odin.Tumbril Stormpostponed:ETC 2023-08-01 -> 2023-10-19 (+3 months)Building, implementing, and balancing Tumbril's light tank, the Storm, as a game-ready vehicle.Unannouncedpostponed:ETC 2023-10-20 -> 2023-10-26 (+6 days)Unannounced VehicleUpdates - Broken Moon & Dying Star Mapspostponed:ETC 2021-07-16 -> 2021-11-15 (+4 months)Updating the Broken Moon and Dying Star maps by increasing their overall size, adding new playable areas, more cover options, and new space assets.
vom 2023-11-14 auf 2023-11-15
vom 2023-11-13 auf 2023-11-14
vom 2023-11-12 auf 2023-11-13
vom 2023-11-11 auf 2023-11-12
vom 2023-11-10 auf 2023-11-11
vom 2023-11-09 auf 2023-11-10
vom 2023-11-08 auf 2023-11-09
vom 2023-11-07 auf 2023-11-08
vom 2023-11-06 auf 2023-11-07
vom 2023-11-05 auf 2023-11-06
vom 2023-11-04 auf 2023-11-05
The Coilpostponed:ETC 2022-10-28 -> 2021-06-11 (-1 years)The Coil is an electric phenomenon that exists in the unusually dense asteroid cluster that closely orbits the white dwarf Odin.Tumbril Stormpostponed:ETC 2023-10-19 -> 2023-08-01 (-3 months)Building, implementing, and balancing Tumbril's light tank, the Storm, as a game-ready vehicle.Unannouncedpostponed:ETC 2023-10-26 -> 2023-10-20 (-6 days)Unannounced VehicleUpdates - Broken Moon & Dying Star Mapspostponed:ETC 2021-11-15 -> 2021-07-16 (-4 months)Updating the Broken Moon and Dying Star maps by increasing their overall size, adding new playable areas, more cover options, and new space assets.
vom 2023-11-03 auf 2023-11-04
Fire Hazardpostponed:ETC 2023-10-26 -> 2023-06-06 (-5 months)The Fire Hazard system will track fire & temperature on static and dynamic objects. For the initial release of fire, the feature will be setup on a select few vehicles.FPS Devices T1postponed:ETC 2023-04-27 -> 2023-04-09 (-3 weeks)While throwable and consumable devices already exist within Star Citizen as grenades and MedPens, further work on this system will enable us to more easily create new items with different effects when used. This includes the development of deployable devices, or items that can be carried around as part of a player loadout, equipped and deployed onto a surface.Levski - Hospital Interior Locationpostponed:ETC 2022-03-14 -> 2022-02-15 (-4 weeks)Levski hospital interior where players can heal, revive, and purchase medical supplies and life insurance.Mirai Furypostponed:ETC 2023-05-25 -> 2023-05-11 (-2 weeks)New Missions - Data Heistpostponed:ETC 2023-11-06 -> 2023-11-10 (+4 days)Implementing missions that task players with infiltrating locations (often held by NPCs), reaching data stores, and setting data to upload to offsite handlers.Physical Damage & Breakabilitypostponed:ETC 2023-10-26 -> 2023-08-15 (-2 months)Making use of the physics engine to create a system that looks and behaves realistically when large objects such as ships are damaged by weaponry or colliding with other ships, locations, or planets.Retaliator Room OC Swapping postponed:ETC 2021-06-11 -> 2021-02-26 (-3 months)System support enabling players to swap vehicle rooms and modules via VMA (and allows designers to specify vehicle setup at run time in SQ42).RSI Scorpius Antarespostponed:ETC 2022-11-25 -> 2022-11-11 (-2 weeks)Building, implementing, and balancing RSI's EMP and quantum jammer-equipped fighter, the Scorpius Antares, as a game-ready vehicle.
vom 2023-11-02 auf 2023-11-03
Argo SRVpostponed:ETC 2023-07-27 -> 2023-02-24 (-5 months)Building, implementing, and balancing Argo's tugboat, the SRV, as a game-ready vehicle.Cave Archetypespostponed:ETC 2023-04-27 -> 2023-04-15 (-2 weeks)Expanding the experience of traversing caves by creating more variety and developing new challenges. The setup of the caves will also make them more efficient for use in the creation of future caves.Charge/Drain T0postponed:ETC 2023-03-02 -> 2022-11-24 (-3 months)All back-end tech tasks related to creating the first pass of the charge/drain power feature that will be used in future location and mission updates.Crusader Spiritpostponed:ETC 2023-10-19 -> 2023-06-16 (-4 months)Building, balancing, and implementing Crusader Industries' small multi-crew ship, the Spirit, into the game.Derelict Spaceships - Points of Interestpostponed:ETC 2023-05-25 -> 2023-02-27 (-3 months)Points of interest that will be scattered on planets. They will be derelict spaceships with some type of activity (puzzle, traversal, hostile AI) and some type of reward for resolving said activity.Drake Corsairpostponed:ETC 2022-11-11 -> 2022-11-04 (-7 days)Building, balancing, and implementing Drake Interplanetary's multi-crew explorer, the Corsair, into the game.Drake Cutterpostponed:ETC 2022-11-11 -> 2022-10-28 (-2 weeks)Building, implementing, and balancing Drake Interplanetary's starter ship, the Cutter, as a game-ready vehicle.
vom 2023-11-01 auf 2023-11-02
vom 2023-10-31 auf 2023-11-01
This is an unofficial Star Citizen Fan Site.
Alle Bilder sind urheberrechtlich geschützt.
Star Citizen®, Roberts Space Industries® and Cloud Imperium ® are registered trademarks of Cloud Imperium Rights LLC