Last Changes Last Changes Full List Full List The following informations are no promises. They only reflect what's on the RSI page on a given day. Its not our fault. OK Aciedo StationETC 2022-02-04Aciedo is a station created by Aciedo CommRelay, a Human corporation that manufactures and maintains interstellar communications equipment. Lockable ContainersETC 2022-06-22Lockable Containers will add the ability for designers to lock entities with either physical or electronic locks, which can be opened with a key or forced open via cutting, destroying, or hacking the lock. Room DepressurizationETC 2022-12-21Creating the ability for players to increase or decrease the atmospheric pressure in a defined/closed room. Crusader Genesis StarlinerETC 2022-11-18Building, implementing, and balancing Crusader's passenger transport, the Genesis Starliner, as a flight-ready vehicle. Reputation V2ETC 2022-04-08An upgrade to the reputation system that allows reputation to drive AI hostility. RoadsETC 2021-12-21Adapting existing terrain deformation and river tech to create road tooling and visuals, allowing designers to add roads into game environments. Mag Stripping/RefillETC 2021-06-04This will allow players to strip found weapons of their ammunition. They can then remove each bullet and refill their own magazines manually or via a bullet reloader. This is only compatible with ballistic ammunition. Fire ExtinguisherETC 2022-05-13All tasks required to implement functioning fire extinguishers in-game. This feature will work alongside the fire hazard system. Long Term Persistence EnhancementsETC 2022-07-01Changes to Long Term Persistence that support the new inventory and shard database. LTP functionality will stay the same, but the system will read/write the data from the new entity graph database. Vending Machine Utilization T0ETC 2022-05-13Enables AI characters to use vending machines to purchase food and drink. Third Person Camera V2ETC 2023-03-17Adding improved follow behavior to the third-person camera, with increased support for ground vehicles. The camera will also fully disconnect during accidents for more cinematic crashes. Turret Usability ImprovementsETC 2022-05-13Further improvements to turret gameplay, including giving gunners more flexibility and support when using additional weaponry. Hacking T0ETC 2022-10-27All back-end tech tasks related to creating the first pass of the hacking feature that will be used in future location and mission updates. When implemented in-game this feature will be used to access systems and areas that have been previously closed to the player. The hacking process will be represented via a minigame that is displayed on the player's HUD visor. Player Interaction Experience T1 - Lockers & InventoryETC 2022-11-10Lockers T1 introduces a consistent way to store clothes, armor, and items in a physicalized state. Also includes a more robust and tactile method of storing items on shelves and attachment surfaces. This builds on the Personal Inventory, expanding the inventory UI to include lockers. Security BehaviorETC 2022-09-30Encompasses all tasks for NPC Security Officer behavior in the persistent universe and Squadron 42. Ship CPUETC 2022-12-09Designing and implementing computer blades for ships. Includes various blades that can be used to modify or improve certain aspects of a ship's functionality, such as unlocking more complex targeting abilities.  Actor Status T2ETC 2023-06-30Actor Status Tier 2 looks at a variety of new elements such as hygiene, NPC status tracking, multiple bites, DNA integrity, medical insurance, cybernetic limbs and cloning. Anvil CrucibleETC 2023-02-17Building, implementing, and balancing Anvil's ship repair platform, the Crucible, as a game-ready vehicle. Cargo System Refactor ETC 2022-11-18Refactor to allow both found and purchased cargo to be picked up, moved around, and placed into the cargo grid of a ship. Cooperative LocomotionETC 2022-08-04This mechanic allows players to grab some larger objects and move them around an environment by either pushing or pulling it. Freight ElevatorsETC 2023-05-23Implementation of systems and content for players to physically load and unload cargo to and from their ships by conveying cargo to and from hangars, landing pads, garages, and docking collars. Jump PointsETC 2023-06-06Building out the functionality, visual, and audio effects for the jump points used to travel between systems, and setting them up in-game. Including necessary vehicle items and functionality, the jump points themselves, and their inner tunnels. Ladders T1ETC 2022-11-24Improves freedom and control while traversing ladders. Specifically, players will be able to aim and shoot weapons, use gadgets, heal, and complete other one-handed actions. They will also be able to dodge to the side to avoid gunfire or falling debris. Life Support T0ETC 2023-06-20Implementing the first iteration of onboard life support systems in ships, which entails a ship component that generates air when turned on, and management of said life support component within the vehicle loadout manager. MFD ReworkETC 2023-06-20We will both rebuild ship MFDs with our new Building Blocks UI technology, as well as completely redesign them in an effort to make them more customizable, better matched to ship aesthetics, and better at serving ship gameplay. Persistent HangarsETC 2022-08-26Work that grants players the ability to have their own Persistent Hangars. This will also bring changes to the Cargo gameplay loop by allowing players to pack their grids manually.  Salvage T0ETC 2022-11-11All back-end tech tasks related to creating the first pass of the salvage feature that will be used in future location and mission updates.
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